![]() ![]() All of the cards in this deck are really key, and there are lots of combos for chaining together damage. ![]() This is especially great if I get a Mountain and am land starved. Light Up The Stage lets me exile two cards until the end of my next turn, and I can play them as normal. The only way I’ll really be excited about that, is if every card in my hand is a one drop, or a Spectacle card (which in this deck, is also a one drop). I’m known to keep hands that only have one Mountain in them, but that’s not advised. It slows down your potential win, but it also reduces the damage ramp they have. Is your opponent running a midrange deck like Merfolk or Vampires? Don’t be afraid to burn your Shocks and Lightning Strikes on those key cards. There’s no fluff in this deck, no “cards I pick just to counter players”. I call it Siskel and Ebert for two reasons – I give everyone Two Thumbs Down, and it’s built heavily around Skewer the Critics and Light Up The Stage. If it’s more than a three drop, it does not belong in this deck. As it stands now, I seldom get more than four or five lands on the board anyway, so I’m not so sure it’s a factor for this deck. If it weren’t a four drop, I’d put Rubble Reading in the deck, so I could destroy lands and make people even more upset. I considered taking out Risk Factor because it’s a rare, and one of the purposes of the deck is that I don’t need a wealth of dual lands and Planeswalkers to win – but Risk Factor is far too fun. This is the most aggressive deck I’ve put together yet. The ultimate goal of this deck is to start dumping damage on turn 1, and not stop until they surrender or you kill them. There are other three drops – Wizard’s Lightning, Light Up the Stage, Skewer the Critics, but those all have conditional modifiers to reduce the casting cost to 1, and they’re very easy to put into place. ![]() The most expensive card in this deck is Risk Factor, which is also the only rare in the deck. Spectacle states that if you have dealt damage to an opponent this turn, you can play cards with Spectacle for a different cost. The current expansion, Ravnica Allegiance offered me exactly what I was looking for – the Spectacle keyword. In your average control deck, you aren’t really moving until turn four or five, when you can start countering, board wiping, or causing general chaos. I wanted to build something that could function on two mana and could win by turn four using about three mana at the most. I’ll include the decklist below for easy copying into your MTG Arena client. I needed a solution, and I found it in one of the decks I was having a serious problem overcoming: RDW. Normally when I lose two or three I stop and take a breather, but I just kept losing four or five at a time before quitting. I was stressed and frustrated, ready to uninstall MTG Arena. I was one win from Platinum 4 in this present season and suddenly went on a losing streak, where I fell down to the bottom of Gold 3. I play more MTG Arena Standard (Best-of-One) rather than Traditional MTG (Best-of-Three), so there’s no sense in dragging things out if I don’t have to. I want to have an answer for any situation that comes up, and the downside to that is that those style of decks can be slow and frustrating (for me and my opponent). One of my big weaknesses in Magic: The Gathering is creating elaborate control decks. Shoutouts to my friend Cary who talked some damn sense into me. I just have to sit down and take the footage for it. Editor’s Note: There is a video coming for this. ![]()
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